Posts Tagged ‘Cataclysm’

Sprawl Featured Again in Beckett MOG!

Rush out and pickup issue number 27 of Beckett Massive Online Gamer for the latest Cataclysm update from yours truly. Okay, so it’s a magazine so it isn’t the absolute latest news, but it’s two full pages of things created by me, and there are articles from others that cover perhaps a few of those MMOs you don’t follow so regularly.

I hope to be contributing to Beckett for some time to come, so you mind as well just pickup a subscription for a mere $16.95 for a year while you are at it.

Sprawl Featured in Beckett Magazine!

Be sure to run out and purchase a copy of the latest Beckett Massive Online Gamer! I rock 10 pages of the magazine, complete with World of Warcraft Cataclysm information, Worgan coverage, and an interview with Greg “Ghostcrawler” Street.

These are the articles that came from my trip last month to Blizzard Headquarters, so while the information is a tad out of date already, it is still good stuff!

WoW Cataclysm: The Combat Rogue

The history of the Rogue is long and somewhat boring to be honest. We’ve always managed to be one of the most powerful classes throughout the history of World of Warcraft mostly due to the “stealth factor”. Our ability to surprise our enemies and choose our fights has generally compensated for any of the deficiencies of the class throughout the years. This appears to be changing come Cataclysm, where surprise just can’t beat a whole boatload of stamina. As such, the developers have given the Rogue a number of new tricks to their arsenal in order to turn us into more of a light nimble hand-to-hand fighter rather than a surprise from the shadows assassin.

The first move that stood out immediately for me was Recuperate. This is a new finishing move, which means it requires combo points. The more combo points you spend, the more health it heals. You basically can trade your combo points for a very respectable HoT (heal over time), that can be further improved with a damage reduction bonus through talent points. For anyone that has played a Rogue, the thought of trading damage for healing seems almost unfathomable. It will be interesting to see if in the long run many Rogues opt to use this ability, or ignore it.

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