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Building an iOS Sprite-Based Game

August 12, 2015 4:27 pm
By now just about everyone with a mobile phone has at least heard of the game Flappy Bird. If for some reason you still have a flip phone and have not, it is a very simple 2D sprite-based game where you tap the screen in an attempt to keep your bird from hitting the ground
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Windows 10 Free-For-All Installed

July 31, 2015 10:38 am
While I tend to blog on this site about things iOS, I’m really just a tech geek that likes all things tech, so when the largest Operating System releases a new major update, you can bet I’ll be installing it in some form or fashion. Windows 10 was released earlier this week, and Microsoft is
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LaunchKit is GREAT for App Screenshots

July 9, 2015 9:42 am
As any developer who has submitted an App to the iTunes store can attest, it can be tedious to get your final submission perfect. You must generate dozens of icons and screenshots, each for the various iOS devices that you support. I blogged a bit about this in the past. Recently I stumbled upon a
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Integrating iAds & Google AdMob in Swift

July 8, 2015 9:42 am
A long time ago, I attempted to implement advertisements in my Web Apps. This was way before around when Google purchased AdSense and the technology was relatively new. I tried to implement AdMob/iAd failover, and got banned for it. I eventually just used Apple’s iAds instead since it was already built into iOS, and could
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How to Implement iAds into Your App

June 26, 2015 8:00 am
As I put the finishing touches on the Swift rewrite of my Lists zApp, I found it a lot harder to put a simple iAd banner on the bottom of my App than it should be. All I really wanted was: After reading a number of blog and forum posts, I finally found a simple
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